Clockwork Heroes
A game for programmers (or that was the idea)!
This was project that was initiated by my brother Alejandro Cámara, and I joined to help with some Web technologies. The idea was to create an AI
that could be programmed by the player. The goal of this AI
was to navigate a maze that was generated procedurally.
- My brother built the core of the project. It was built in C++, and was responsible generating the mazes and parsing the
Lua
code from the player which would guide theAI
through the map. - I was responsible for building the Web infrastructure so it was possible to visualize how the
AI
(the dot) was moving through the map. It consisted of a backend that had asocket
connection with the C++ program andwebsocket
connection with the active users.
This was a very interesting project, but it has some design flaws. I would like to give it a try somewhere in the future (if I ever have time for that…)