Day 1, what game will we do?

First day of the jam, mostly to discuss what kind of game we want to build. Spoiler: cozy game!
This was the first day of the Jam, but we didn’t really work a lot that day, since it started at 5am for us and we couldn’t work this day (Friday). We met at around 9pm and discussed what to do.
- Theme: Bunnies.
- Limitation: You are the weakest creature.
We thought about multiple things that could work well with the theme and limitation:
- Tower defense, you are a weak rabbit in your hide, and then you need to protect yourself by adding some rabbit-themed defensive weapons.
- Stealth game where the rabbit needs to use its senses (better hearing, for example) to avoid other strong animals.
- … other ideas that I don’t remember (I guess they weren’t so good).
Then Arthur had a super good idea, based on a mobile game he was playing: A cozy management game where you (the rabbit) prepare food/drinks for customers. The use of the limitation would be that you are the weakest creature in the game (some big/strong animals would come as customers). The idea was to show that not being strong doesn’t mean you can’t be helpful or kind.
Inspiration
The main inspiration for our game was a mobile game about cats preparing coffee:
First steps
Once the idea was clear, we started to work on it!.
- I took care of the development in Unity
- Arthur took care of the Sprites and Music.
We formed an awesome team!
I started working on boring stuff like state machines for the game logic.
First sprites
It was around 2am when Arthur presented the first sprites, this is awesome!!


First prototype
At around 3am we added the first visual representation of the coffee shop!
We also had the first version of the state machine + path finding (but that’s more boring to show).
